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Time Travel To Any Hollywood Film with Gaussian Splatting and Unreal Engine 5

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If you’ve ever wondered what it would be like to step into your favorite film scene, the team at Bad Decisions Studio has some captivating news for you. Using a blend of 3D Gaussian Splatting and Unreal Engine 5, they’re turning iconic movie shots into interactive 3D environments.

What is 3D Gaussian Splatting?

Gaussian Splatting is a technique for generating three-dimensional scenes based on a set of 2D images. The approach involves mathematical algorithms that “splat” 2D points onto a 3D grid, ultimately crafting detailed 3D objects and environments.

The Methodology

The process begins by collecting sequences of images from movie clips. These sequences are then processed to generate GSPLATS, essentially 3D data points. The GSPLATS are then brought into Unreal Engine 5 to produce breathtaking, fully-navigable 3D scenes.

Real-Time Radiance Field Rendering

For those intrigued by the technical details, a comprehensive paper on 3D Gaussian Splatting for Real-Time Radiance Field Rendering is available here.

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  7. #RadianceFieldRendering
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